Combat System
Engage in intense firefights with alien creatures using an arsenal of upgradeable weapons. Each weapon has unique properties and upgrade paths.
Enter the alien labyrinth where every corridor could be your last. Navigate deadly mazes, battle extraterrestrial threats, and race against time to escape. In LABYRAINTH, survival is an art form.
LABYRAINTH is a heart-pounding sci-fi FPS that challenges you to navigate through procedurally generated alien labyrinths. Every playthrough is unique, every corner holds danger, and every second counts.
Engage in intense firefights with alien creatures using an arsenal of upgradeable weapons. Each weapon has unique properties and upgrade paths.
Race against the clock as the labyrinth changes around you. Environmental hazards increase as time runs out.
Unlock and activate special powers to gain tactical advantages. From temporary invisibility to energy shields.
Collect rare materials to upgrade your equipment. Strategic resource allocation is key to survival.
Explore beautifully crafted alien environments with dynamic lighting and atmospheric effects.
No two runs are the same. Experience infinite replayability with randomly generated maze layouts.
Connect with fellow maze runners and stay updated on the latest developments
Meet the dedicated team behind LABYRAINTH's immersive alien world
Lead Developer & Game Designer
Pietro is the leader of G.U.F.O. games and the original creator of LABYRAINTH. He designed and worked on every parts of the game.
Vice Lead Developer
Giorgio is the creator of LABYRAINTH and main partner of G.U.F.O. Games. He is the main working force of LABYRAINTH.
UI/UX Developer
Without Marta LABYRAINTH would not be as beautiful as it is. She is also the original member of G.U.F.O. games.
Gameplay and VFX Developer
All the traps, power ups, orbs and many VFX effects you see in the game are thanks to Giulio.
UI/UX and Game Developer
Lorenzo made sure many UIs are behaving correctly, also he made the game speak 16 languages.
Gameplay and AI Developer
Enemies move and think thanks to Diego. He also designed the labyrinth parsing algorithms with Pietro.
Performance Optimization and MacOs porting
Davide optimized the game to run well on both Windows and MacOs computers, so you can run the game on your potato pc.
Tools Engineer
Claudio worked behind the curtains to create many software tools for the game to make it work flawlessly.
Gameplay Developer
Francesco has only recently joined the team and is already adding sparks to the game.
Main BE Developer
Davide was one of the first to join the team and has been working on the Backend Game Server ever since.
BE developer
If you see yourself in the Leaderboards, and see your progress in online modes, then that is thanks to Matteo.
AWS developer
Andrea makes sure the Game Server is always up and running making sure you can play the online game modes.
AWS developer
Lorenzo designed the AWS game server to make sure you can play the game with no halts and waiting time.
Community and Social Media Manager
If you found this game is probably thanks to Emiliano, and his great work in making sure many people know about LABYRAINTH.