Steam Early Access · Boomer Shooter · Roguelite

LABYRAINTH

Enter the alien labyrinth where every corridor could be your last. Navigate deadly mazes, battle extraterrestrial threats, and race against time to escape. In LABYRAINTH, survival is an art form.

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The Ultimate Maze Experience

LABYRAINTH is a heart-pounding sci-fi FPS that challenges you to navigate through procedurally generated alien labyrinths. Every playthrough is unique, every corner holds danger, and every second counts.

LABYRAINTH combat gameplay: an upgradeable weapon on the loadout bench in a neon-lit alien bay

Combat System

Engage in intense firefights with alien creatures using an arsenal of upgradeable weapons. Each weapon has unique properties and upgrade paths.

LABYRAINTH time pressure: the countdown HUD as the labyrinth reconfigures around the player

Time-Based Survival

Race against the clock as the labyrinth changes around you. Environmental hazards increase as time runs out.

LABYRAINTH power abilities: a special power orb being activated in a hexagonal corridor

Power Abilities

Unlock and activate special powers to gain tactical advantages. From temporary invisibility to energy shields.

LABYRAINTH resource management: rare crafting materials collected from a maze cache

Resource Management

Collect rare materials to upgrade your equipment. Strategic resource allocation is key to survival.

LABYRAINTH alien world: a vast extraterrestrial vista with dynamic lighting and atmospheric haze

Alien World

Explore beautifully crafted alien environments with dynamic lighting and atmospheric effects.

LABYRAINTH procedural generation: a freshly generated maze layout seen from the map overlay

Procedural Generation

No two runs are the same. Experience infinite replayability with randomly generated maze layouts.

Projection deck

Trailers & Videos

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Crew constellation · 14

The Architects of the Maze

Meet the dedicated team behind LABYRAINTH's immersive alien world

  • Pietro Dondi

    Lead Developer & Game Designer

    Pietro is the leader of G.U.F.O. games and the original creator of LABYRAINTH. He designed and worked on every parts of the game.

  • Giorgio Morico

    Vice Lead Developer

    Giorgio is the creator of LABYRAINTH and main partner of G.U.F.O. Games. He is the main working force of LABYRAINTH.

  • Marta Silla

    UI/UX Developer

    Without Marta LABYRAINTH would not be as beautiful as it is. She is also the original member of G.U.F.O. games.

  • Giulio Posati

    Gameplay and VFX Developer

    All the traps, power ups, orbs and many VFX effects you see in the game are thanks to Giulio.

  • Lorenzo Passaretti

    UI/UX and Game Developer

    Lorenzo made sure many UIs are behaving correctly, also he made the game speak 16 languages.

  • Diego Argiolas

    Gameplay and AI Developer

    Enemies move and think thanks to Diego. He also designed the labyrinth parsing algorithms with Pietro.

  • Davide Gattini

    Performance Optimization and MacOs porting

    Davide optimized the game to run well on both Windows and MacOs computers, so you can run the game on your potato pc.

  • Claudio Vona

    Tools Engineer

    Claudio worked behind the curtains to create many software tools for the game to make it work flawlessly.

  • Francesco Ciccone

    Gameplay Developer

    Francesco has only recently joined the team and is already adding sparks to the game.

  • Davide Molitierno

    Main BE Developer

    Davide was one of the first to join the team and has been working on the Backend Game Server ever since.

  • Matteo Petruzziello

    BE developer

    If you see yourself in the Leaderboards, and see your progress in online modes, then that is thanks to Matteo.

  • Andrea Iskander

    AWS developer

    Andrea makes sure the Game Server is always up and running making sure you can play the online game modes.

  • Lorenzo Ciani

    AWS developer

    Lorenzo designed the AWS game server to make sure you can play the game with no halts and waiting time.

  • Emiliano Ursu

    Community and Social Media Manager

    If you found this game is probably thanks to Emiliano, and his great work in making sure many people know about LABYRAINTH.